home *** CD-ROM | disk | FTP | other *** search
- THIS IS VERSION 2.0 of ERICS 1.6 REGISTERED PATCH
-
- Release date: August 5rd, 1994 "DAYS after the 1.6 beta release!!"
-
- **Whats new in my Patch. "Player in special sector..." error
- in Episode 3 maps 1 and 9 FIXED.
-
- What IS critially NEW in 16 beta EXE
- -They DISABLED the shotgun when you CHEAT with idkfa
- -They changed the demo lmps so I had to incorporate the new ones
- -Some deathmatch positions ie e1m4 are changed. I don't think this
- is worth extracting. Change then if you like. But better yet try
- some NEW PWADS instead.
-
- I am inclined to do this as ID has not released the reg 1.6 patch.
- (John Romero romero@idcube.idsoftware.com YOUR slow!!!!!)
-
- ** Ok all you Doomin' DILLBAGS this is Eric's patch for 1.6 **
- **REMEMBER TO BACK UP YOUR DOOM.WAD before perfoming upgrade.****
- DISCLAIMER not responsible for whatever happens. MAKE A BACKUP!!!
- Please if you incorporate this wad into YOUR wad mention my Name.
-
-
- This will AUTOMATICALLY fix your 1.2 registered wad to work with the
- shareware 1.6 DOOM.EXE. Do the following after getting this file.
- (It will clean up after itself when you run fix.bat leaving only the readme)
-
- 1) -Copy 1.2 registered wad into the dir where the 1.6 doom.exe is.
- -Extract all 16regvr2.zip into this directory and do the following.
-
- i) Run the FIX.BAT this will replace a set of graphics which I
- think are seldom used, with the regeneration graphics that are
- needed from 1.6 shareware. This cannot be done as a PWAD. As DOOM
- doesn't recognize the new graphics. I chose to replace the BAL3*
- graphics with the IFOG* graphics. The next C code program I made
- called PATCH will then AUTOMATICALLY edit the entries from BAL3*
- to IFOG*.
-
- BAL3A0 to IFOGA0
- BAL3B0 to IFOGB0
- BAL3C0 to IFOGC0
- BAL3D0 to IFOGD0
- BALDE0 to IFOGE0
-
- It will then proceed to load a lmp called test to show TWO FRIENDS
- who sucessfully used my 16regvr2.zip to demonstrate the regeneration
- in DEATHMATCH 2.0 in a PWAD level. If it plays SUCCESSFULLY then give
- this patch to your friend and have him do the same. Then CONNECT
- with the -ALTDEATH parameter.
- ***Remember you will need to use:
- "doom -file 161.wad [optional.wad] blah blah"
- to make it run unless you REBUILD and incorporate the 162.wad
- into a 10meg doom.wad
-
-
- 2) OR Choose one of the following:
-
- i) Use DEU on this "fixed" Doom.wad and load 162.wad.
- 162.wad contains everything WORTHWHILE that was in the shareware
- version and not in the 12 registered. wad.
- REBUILD the 10meg wad using DEU including the 162.wad
- Delete DOOM1.WAD (it is useless, you have all you need from it)
- and rename the REBUILT wad into DOOM.WAD.
-
- ii) Or Everytime you load doom type "doom -file 162.wad YOUR.wad"
- to play.
-
- Then following tell your friend to do the same and try DeathMatch 2.0
- against him. With for example "call sersetup -ALTDEATH -dial blah blah".
- Record some lmps and send them to the newsgroup or infant2.
- With the caption I got a deathmatch 2.0 going
- thanks to ERIC "Pook-Gai" Leung's 16 Patch.
- ***MOST IMPORTANTLY**** post in alt.games.doom that THIS WORKS
- and then uuencode it and load it up into alt.binaries.doom and
- alt.games.doom
-
-
- NOTE if you wait to watch all the menu demo lmps in the third one
- it would seem like the player is insane after the first death.
- This is because there was a map change on this level in 16beta.
- I did not extract the level because it seems pointless to do so.
- The level will run perfectly when you play it.
-
- ****PS: I added to 162.wad the dmxgus.ini file from 16 shareware
- (The GUS ini file !!)
-
- What did I do to get this to work?:
-
- Well lets say since I TA a high level CPSC C programming course and
- suffice to say I am Excellent in C coding.
- I looked at the source code for DEU didn't like the shareware checking
- and editing and saving preventions. So I rewrote the interface and REMOVED
- those annoying preventions thus my DEU can edit any wads.
- You can also just hexedit the IWAD to PWAD in the DOOM1.WAD then use
- DEU to edit the shareware as someone suggested by it doesn't work for
- some things.
- I also made the patch file to rename the entries in doom
- rather than have you hexedit yourself.
-
- A user who tried the OTHER methods.
-
- >I tried the STUPID technique of renaming the reg 12 wad to doom1.wad
- >and then renaming the 16 shareware to doom.wad. Following to
- >start doom by doom -file doom1.wad. This doesn't allow me to get
- >DEATHMATCH 2.0 (ie REGENERATING OBJECTS). This can be tested as a
- >one player by "doom -file doom1.wad -altdeath -warp 2 1" this
- >will let you play ONE player Deathmatch 2.0 and you can then
- >test if the objects regenerate. THEY DON'T!!!!!
-
- As a final NOTE:
-
- The whole point of this 16regVR2.zip was to get DEATHMATCH 2.0
- (regenerating objects) to work and not crash when DOOM looks for
- the regeneration graphics. They cannot be added as a pwad so thats
- why you must hexedit the doom.wad THE WHOLE IDEA was to get a 2 or
- more man game going with Deathmatch 2.0.
-
- PS. Romero didn't play me. I alloted June 18th or 19th to play him and
- he didn't play me. Thus I left for vacation. I am telnetting to my account.
-
- Who am I:
-
- Eric "Pook-Gai" Leung. AUGUST 5th version TWO of 1.6 hack.
- Email me for help eyleung@unixg.ubc.ca
-
-
- -----> You ask yourself how I did this? You as yourself am I the DOOM GOD.
- -----> But YOU know I am unstoppable, You know I can KICK multiple ass,
- -----> YOU know I am Eric Leung "DOOM-GOD". Soon to be DEATHMATCH 2.0, GOD
-
-